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About Digital Art / Hobbyist Mr. AuthorMale/United States Groups :iconzoroarkworship: ZoroarkWorship
 
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Jet and Santiago by UMSAuthorLava Jet and Santiago :iconumsauthorlava:UMSAuthorLava 6 3 Tesla by UMSAuthorLava Tesla :iconumsauthorlava:UMSAuthorLava 5 1 Tamamo rework by UMSAuthorLava Tamamo rework :iconumsauthorlava:UMSAuthorLava 6 8 Commission Info by UMSAuthorLava Commission Info :iconumsauthorlava:UMSAuthorLava 5 0 Akimatl by UMSAuthorLava Akimatl :iconumsauthorlava:UMSAuthorLava 11 0 Belldaire by UMSAuthorLava Belldaire :iconumsauthorlava:UMSAuthorLava 5 1 Phinna by UMSAuthorLava Phinna :iconumsauthorlava:UMSAuthorLava 5 1 Claire Trance by UMSAuthorLava Claire Trance :iconumsauthorlava:UMSAuthorLava 9 5 Chaperon Trance by UMSAuthorLava Chaperon Trance :iconumsauthorlava:UMSAuthorLava 15 0 Jagger Trance by UMSAuthorLava Jagger Trance :iconumsauthorlava:UMSAuthorLava 10 0 Anubis update by UMSAuthorLava Anubis update :iconumsauthorlava:UMSAuthorLava 10 0 Griodri by UMSAuthorLava Griodri :iconumsauthorlava:UMSAuthorLava 6 0 General Dythan by UMSAuthorLava General Dythan :iconumsauthorlava:UMSAuthorLava 11 0 Lakshmana by UMSAuthorLava Lakshmana :iconumsauthorlava:UMSAuthorLava 13 2 Macha by UMSAuthorLava Macha :iconumsauthorlava:UMSAuthorLava 7 0 lal huw by UMSAuthorLava lal huw :iconumsauthorlava:UMSAuthorLava 3 2
:iconreadcplz1::iconreadcplz2::iconreadcplz3:

I would greatly appreciate comments on my works. It would help to know how you feel about them and even any suggestions to improve my style.

Especially on backgrounds. I could really go for background advice.

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Day late. But anyway, Nintendo has given us one last Direct to cover just about everything in ARMS before release on June 16th. This covers the 10 starting fighters, the modes, and more!


ARMS. More than mere limbs, capital A-R-M-S can extend like springs, an unusual ability shrouded in mystery. Is it hereditary? A mutation? Or the result of extraterrestrial experimentation? We may never know. Historians have attempted to pin-point the origin, but each attempt has ended in failure, as if held back by an invisible hand. Despite the mysterious nature of this ability, it's well-known around the world that certain extraordinary individuals share this gift. Many of them are actually quite famous for using their extendable arms as professional fighters in the combat sport also known as: "ARMS". For some reason, none of these super-star fighters can remember the moment they first realized they had the ARMS ability. They just woke up one morning, and, bam, extendable arms. In fact, one of the ARMS fighters, Spring Man had this to say: "I was shocked at first, but having arms like this is actually pretty rad."


-= ARMS Traits =-
Every Arm has a certain weight, which offer different effects. Heavy Arms are very strong, but also slow. Light Multi-Hit Arms deal several weaker hits. Also, if Arms collide, weight determines what happens. If they're the same weight, they'll parry each other. If one is heavier, it will just go right through the opposing Arm.

Also, most Arms have an Attribute, which applies when you charge during a dash or jump.
- Fire: Surefire knockdown
- Electric: Stuns foe's Arms for a bit
- Wind: Hurdles foe in a direction in a tornado
- Ice: Slows foe
- Stun: Interrupts foe on hit
- Explosion: Explodes on impact with foe, Arm, or stage for another hit
- Blind: Covers the foe's screen

-= Versus =-
- Fight: Participate in a 1-on-1 match. Occasionally, bombs and healing juice will appear on the stage for your use.
- 2-on-2 Fight: Two teams of two square off. Teammates are connected by a string - if one is launched back far enough, their ally will get pulled back as well.
- V-Ball: Play volleyball in teams of 1 or 2. And yes, you can stretch your Arm over the net.
- Hoops: A basketball game where you score by using throw attacks on your opponent.
- Skillshot: The fighters stand on opposite sides of a shooting range, where targets pop up. The more you break with your punches, the more bonuses you can get.
- 1-on-100: Take on what looks like 100 dark-colored mimics of Helix.
- ARMS Test & Training: Test out different Arm combinations, and educate yourself through the tutorials.

-= Battle Modes =-
- Grand Prix: Take on 10 opponents in a row to become the ARMS League champion. You won't just do normal battles, though. You'll also play in V-Ball, Hoops, and Skillshot. The final challenger, with ARMS like championship belts, is shrouded in mystery...
- Party Match: Join an online lobby and automatically buddy up with other players for various modes. Each lobby can support up to 10 Switch systems, so if you consider that two people can use a Switch, you can expect up to 20 players per lobby.
- Ranked Match: Enter matches to boost your online rank. You can just start a queue and play in other modes while waiting for an opponent to be chosen.
- Local Multiplayer: You can play multiplayer against another player's Switch, or bring together up to 8 Switches to form a local lobby, and play Party Match-style!

-= Arm Getter =-
As you play, you'll rack up in-game money, which can be spent for a shot at the Arm Getter minigame. Punch through targets and nail goody bags to unlock additional Arms for certain fighters (not always the one you're using). If you happen to get a duplicate of one that you already have, that Arm will have an optional power boost.


Alright, now for all 10 fighters in ARMS, and each one's three starting Arms!


-= The Bouncer, SPRING MAN! =-
The cover hero of ARMS, and a natural all-arounder. His greatest strength, though, is his comeback skills. When he dashes while already charged up, he'll emit a shockwave of determination, parrying enemy punches on impact. And when his health is at 25% or less, his Arms will stay charged at all times.
- Toaster (Fire): A standard red boxing glove that heats up when charged.
- Boomerang (Wind): Has sharper curve potential, and can charge up with Wind.
- Tribolt (Stun): Launches three light shots forth in a horizontal array.
(BIFF'S FAV) Tribolt & Boomerang: Throw a Tribolt to the front, and a Boomerang to the side to intercept.

-= The Scrapyard Scrapper, MECHANICA! =-
Always wanting to join her idols in the ARMS League, Mechanica pilots a custom mech suit that's armored against most attacks and can hover in midair.
- Revolver (Electric): Fires three light shots in succession.
- Whammer (Stun): What looks like a big squeaky hammer actually hits really hard from overhead.
- Homie (Explosion): A homing missile Arm with explosive properties.
(BIFF'S FAV) Revolver & Whammer: The speed of Revolver, the strength of Whammer, and their immobilizing Attributes.

-= The Student of Stealth, NINJARA! =-
Entering the ARMS League for his senior project, Ninjara can elude incoming attacks with a stealthy teleport, whether by dashing in the air or by blocking hits.
- Chakram (Stun): A sharp curving Arm.
- Buff: This boxing glove expands when charged, and can curve pretty well.
- Triblast (Explosion): Like the Tribolt, but with explosions instead of stunning.
(BIFF'S FAV) Triblast & Chakram: Fend off attacks from the side with Chakram, and hit up front with the Triblast.

-= The Grim Creeper, MASTER MUMMY! =-
He woke up in the Mausoleum, and set out on a quest to find his missing family. He's all about outlasting the opposition - while slow, he resists flinching from most attacks, and can slowly heal while guarding.
- Megaton: A standard heavy Arm that expands when charged.
- Retorcher (Fire): The fiery version of the Revolver.
- Phoenix (Fire): After going halfway, will launch a bird-like apparatus to fly toward the opponent.
(BIFF'S FAV) Megaton & Retorcher: Use Retorcher to goad foes into punching through them, then punish this counter with Megaton's mass.

(NEW!)
-= The Speed Demon, KID COBRA! =-
This snakeboarder certainly looks the part of a snake, with his tall slender physique, his skater helmet resembling a snake's head, and ARMS manifesting as python bodies. He's joining the ARMS League to advertise for his radical livestreams! He can slither under most attacks with charged consecutive dashes.
- Slamamander (Wind): This stretchy glove whips at opponents when it's almost near them.
- Hydra (Fire): Fires three shots in a vertical array. Great for nailing midair targets.
- Coolerang (Ice): The icy version of the Boomerang.
(BIFF'S FAV) Slamamander & Hydra: Swing from the side with Slamamander. If the foe jumps, punish with the Hydra's tall strike.

-= The Heiress, RIBBON GIRL! =-
This pop idol is joining the ARMS League to promote her new hit single! She has more midair jumps than everyone else, and can psych out enemies with a quick drop to the ground.
- Sparky (Electric): The yellow electric version of the Toaster, emblazoned with a thunderbolt.
- Popper (Wind): Instead of stretching out, this fires confetti-like projectiles.
- Slapamander (Fire): A fiery-red Slamamander, basically.
(BIFF'S FAV) Sparky & Slapamander: Paralyze with the Sparky, then knock them down with Slapamander's fire attack.

-= The Ramen Bomber, MIN MIN! =-
She's come to ARMS League to represent her family's famous ramen shop! Her midair dodge uses martial arts to kick away any incoming Arm. If she throws a foe while her left arm is charged, it will turn into a dragon ARM, with greater power and more charge potential...until Min Min gets damaged, of course.
- Dragon (Fire): Goes forth a bit, then fires a strong, long-range laser. Slow to start.
- Megawatt (Electric): A yellow electric Megaton. Doesn't expand when charged, but can zap enemies good.
- Ramram (Fire): A fiery Chakram that shares the design on Min Min's cap.
(BIFF'S FAV) Dragon & Ramram: Use Ramram to cover the gaps between the Dragon's long actions.

-= The Man(?) of Mystery, HELIX! =-
Accidentally created in ARMS Laboratories while they were studying the mystery of the ARMS power, but he's out to prove that he's no mistake. With his elastic body, he can weave himself around attacks, allowing for some unexpected overhead assaults.
- Blorb (Blind): A bouncing blue ball that splatters goo all over the foe's vision on impact.
- Ice Dragon (Ice): Exactly what it says. A Dragon that shoots ice beams.
- Guardian (Electric): A bizarre sun shield Arm that can block attacks before zooming in quickly.
(BIFF'S FAV) Blorb & Guardian: Throw the Guardian first to shield against attacks, then strike overhead with the Blorb.

(NEW!)
-= The Clockwork Cops, BYTE & BARQ! =-
You take control of Byte, a robot police officer with wind-up coils for ARMS (you can tell by the wind-up keys on his shoulders). He's assisted by his robo-dog partner, Barq, who follows at will and attacks foes independently. Byte can also use Barq as a springboard to bounce high up. These bonuses are lost momentarily if Barq is hit by the opponent. For their Flurry Attack, Barq equips to Byte like a helmet.
- Seekie (Electric): The shocking variation of the Homie.
- Cracker (Fire): Just like the Popper, but it shoots flares.
- Bubb: A boxing glove that expands when charged. Unlike the Buff, this goes straight for the foe quickly.
(BIFF'S FAV) Cracker & Seekie: Jump off Barq to gain height, then strike from afar with Cracker and Seekie.

(NEW!)
-= The Silver Screen Queen, TWINTELLE! =-
This French movie star doesn't have her ARMS gift in her arms, but rather in the large platinum/pink twintails in her hair! She gives off a dazzling aura when charging, which slows incoming enemy Arms to a near crawl, giving her a chance to evade them quickly.
- Chilla (Ice): The icy variation of the Toaster.
- Parasol (Wind): Like the Guardian, it acts as a shielding Arm, but it moves toward the foe quickly rather than going slow at first.
- Thunderbird (Electric): Like the Phoenix, but electric.
(BIFF'S FAV) Thunderbird & Parasol: Throw a Thunderbird to bait foes into attacking, then plow through with the Parasol's guard.


-= What's to come now? =-
Well, after release, ARMS will receive periodical free updates, which will bring in more fighters, Arms, and stages. But for something more recent, we have...

ARMS Global Testpunch!

Download now from the eShop, and you can join in the early access battles on the following dates:
- Fri, May 26 (NA only)
- Sat, May 27
- Sun, May 28
- Fri, June 2 (NA only)
- Sat, June 3
- Sun, June 4


Keep within ARMS' reach!

deviantID

UMSAuthorLava
Mr. Author
Artist | Hobbyist | Digital Art
United States
Favourite genre of music: Video game music
Favourite style of art: anime-esque
Shell of choice: Spiny Shell
Skin of choice: The kind with white fur
Favourite cartoon character:
Interests

Journal History

Activity




Day late. But anyway, Nintendo has given us one last Direct to cover just about everything in ARMS before release on June 16th. This covers the 10 starting fighters, the modes, and more!


ARMS. More than mere limbs, capital A-R-M-S can extend like springs, an unusual ability shrouded in mystery. Is it hereditary? A mutation? Or the result of extraterrestrial experimentation? We may never know. Historians have attempted to pin-point the origin, but each attempt has ended in failure, as if held back by an invisible hand. Despite the mysterious nature of this ability, it's well-known around the world that certain extraordinary individuals share this gift. Many of them are actually quite famous for using their extendable arms as professional fighters in the combat sport also known as: "ARMS". For some reason, none of these super-star fighters can remember the moment they first realized they had the ARMS ability. They just woke up one morning, and, bam, extendable arms. In fact, one of the ARMS fighters, Spring Man had this to say: "I was shocked at first, but having arms like this is actually pretty rad."


-= ARMS Traits =-
Every Arm has a certain weight, which offer different effects. Heavy Arms are very strong, but also slow. Light Multi-Hit Arms deal several weaker hits. Also, if Arms collide, weight determines what happens. If they're the same weight, they'll parry each other. If one is heavier, it will just go right through the opposing Arm.

Also, most Arms have an Attribute, which applies when you charge during a dash or jump.
- Fire: Surefire knockdown
- Electric: Stuns foe's Arms for a bit
- Wind: Hurdles foe in a direction in a tornado
- Ice: Slows foe
- Stun: Interrupts foe on hit
- Explosion: Explodes on impact with foe, Arm, or stage for another hit
- Blind: Covers the foe's screen

-= Versus =-
- Fight: Participate in a 1-on-1 match. Occasionally, bombs and healing juice will appear on the stage for your use.
- 2-on-2 Fight: Two teams of two square off. Teammates are connected by a string - if one is launched back far enough, their ally will get pulled back as well.
- V-Ball: Play volleyball in teams of 1 or 2. And yes, you can stretch your Arm over the net.
- Hoops: A basketball game where you score by using throw attacks on your opponent.
- Skillshot: The fighters stand on opposite sides of a shooting range, where targets pop up. The more you break with your punches, the more bonuses you can get.
- 1-on-100: Take on what looks like 100 dark-colored mimics of Helix.
- ARMS Test & Training: Test out different Arm combinations, and educate yourself through the tutorials.

-= Battle Modes =-
- Grand Prix: Take on 10 opponents in a row to become the ARMS League champion. You won't just do normal battles, though. You'll also play in V-Ball, Hoops, and Skillshot. The final challenger, with ARMS like championship belts, is shrouded in mystery...
- Party Match: Join an online lobby and automatically buddy up with other players for various modes. Each lobby can support up to 10 Switch systems, so if you consider that two people can use a Switch, you can expect up to 20 players per lobby.
- Ranked Match: Enter matches to boost your online rank. You can just start a queue and play in other modes while waiting for an opponent to be chosen.
- Local Multiplayer: You can play multiplayer against another player's Switch, or bring together up to 8 Switches to form a local lobby, and play Party Match-style!

-= Arm Getter =-
As you play, you'll rack up in-game money, which can be spent for a shot at the Arm Getter minigame. Punch through targets and nail goody bags to unlock additional Arms for certain fighters (not always the one you're using). If you happen to get a duplicate of one that you already have, that Arm will have an optional power boost.


Alright, now for all 10 fighters in ARMS, and each one's three starting Arms!


-= The Bouncer, SPRING MAN! =-
The cover hero of ARMS, and a natural all-arounder. His greatest strength, though, is his comeback skills. When he dashes while already charged up, he'll emit a shockwave of determination, parrying enemy punches on impact. And when his health is at 25% or less, his Arms will stay charged at all times.
- Toaster (Fire): A standard red boxing glove that heats up when charged.
- Boomerang (Wind): Has sharper curve potential, and can charge up with Wind.
- Tribolt (Stun): Launches three light shots forth in a horizontal array.
(BIFF'S FAV) Tribolt & Boomerang: Throw a Tribolt to the front, and a Boomerang to the side to intercept.

-= The Scrapyard Scrapper, MECHANICA! =-
Always wanting to join her idols in the ARMS League, Mechanica pilots a custom mech suit that's armored against most attacks and can hover in midair.
- Revolver (Electric): Fires three light shots in succession.
- Whammer (Stun): What looks like a big squeaky hammer actually hits really hard from overhead.
- Homie (Explosion): A homing missile Arm with explosive properties.
(BIFF'S FAV) Revolver & Whammer: The speed of Revolver, the strength of Whammer, and their immobilizing Attributes.

-= The Student of Stealth, NINJARA! =-
Entering the ARMS League for his senior project, Ninjara can elude incoming attacks with a stealthy teleport, whether by dashing in the air or by blocking hits.
- Chakram (Stun): A sharp curving Arm.
- Buff: This boxing glove expands when charged, and can curve pretty well.
- Triblast (Explosion): Like the Tribolt, but with explosions instead of stunning.
(BIFF'S FAV) Triblast & Chakram: Fend off attacks from the side with Chakram, and hit up front with the Triblast.

-= The Grim Creeper, MASTER MUMMY! =-
He woke up in the Mausoleum, and set out on a quest to find his missing family. He's all about outlasting the opposition - while slow, he resists flinching from most attacks, and can slowly heal while guarding.
- Megaton: A standard heavy Arm that expands when charged.
- Retorcher (Fire): The fiery version of the Revolver.
- Phoenix (Fire): After going halfway, will launch a bird-like apparatus to fly toward the opponent.
(BIFF'S FAV) Megaton & Retorcher: Use Retorcher to goad foes into punching through them, then punish this counter with Megaton's mass.

(NEW!)
-= The Speed Demon, KID COBRA! =-
This snakeboarder certainly looks the part of a snake, with his tall slender physique, his skater helmet resembling a snake's head, and ARMS manifesting as python bodies. He's joining the ARMS League to advertise for his radical livestreams! He can slither under most attacks with charged consecutive dashes.
- Slamamander (Wind): This stretchy glove whips at opponents when it's almost near them.
- Hydra (Fire): Fires three shots in a vertical array. Great for nailing midair targets.
- Coolerang (Ice): The icy version of the Boomerang.
(BIFF'S FAV) Slamamander & Hydra: Swing from the side with Slamamander. If the foe jumps, punish with the Hydra's tall strike.

-= The Heiress, RIBBON GIRL! =-
This pop idol is joining the ARMS League to promote her new hit single! She has more midair jumps than everyone else, and can psych out enemies with a quick drop to the ground.
- Sparky (Electric): The yellow electric version of the Toaster, emblazoned with a thunderbolt.
- Popper (Wind): Instead of stretching out, this fires confetti-like projectiles.
- Slapamander (Fire): A fiery-red Slamamander, basically.
(BIFF'S FAV) Sparky & Slapamander: Paralyze with the Sparky, then knock them down with Slapamander's fire attack.

-= The Ramen Bomber, MIN MIN! =-
She's come to ARMS League to represent her family's famous ramen shop! Her midair dodge uses martial arts to kick away any incoming Arm. If she throws a foe while her left arm is charged, it will turn into a dragon ARM, with greater power and more charge potential...until Min Min gets damaged, of course.
- Dragon (Fire): Goes forth a bit, then fires a strong, long-range laser. Slow to start.
- Megawatt (Electric): A yellow electric Megaton. Doesn't expand when charged, but can zap enemies good.
- Ramram (Fire): A fiery Chakram that shares the design on Min Min's cap.
(BIFF'S FAV) Dragon & Ramram: Use Ramram to cover the gaps between the Dragon's long actions.

-= The Man(?) of Mystery, HELIX! =-
Accidentally created in ARMS Laboratories while they were studying the mystery of the ARMS power, but he's out to prove that he's no mistake. With his elastic body, he can weave himself around attacks, allowing for some unexpected overhead assaults.
- Blorb (Blind): A bouncing blue ball that splatters goo all over the foe's vision on impact.
- Ice Dragon (Ice): Exactly what it says. A Dragon that shoots ice beams.
- Guardian (Electric): A bizarre sun shield Arm that can block attacks before zooming in quickly.
(BIFF'S FAV) Blorb & Guardian: Throw the Guardian first to shield against attacks, then strike overhead with the Blorb.

(NEW!)
-= The Clockwork Cops, BYTE & BARQ! =-
You take control of Byte, a robot police officer with wind-up coils for ARMS (you can tell by the wind-up keys on his shoulders). He's assisted by his robo-dog partner, Barq, who follows at will and attacks foes independently. Byte can also use Barq as a springboard to bounce high up. These bonuses are lost momentarily if Barq is hit by the opponent. For their Flurry Attack, Barq equips to Byte like a helmet.
- Seekie (Electric): The shocking variation of the Homie.
- Cracker (Fire): Just like the Popper, but it shoots flares.
- Bubb: A boxing glove that expands when charged. Unlike the Buff, this goes straight for the foe quickly.
(BIFF'S FAV) Cracker & Seekie: Jump off Barq to gain height, then strike from afar with Cracker and Seekie.

(NEW!)
-= The Silver Screen Queen, TWINTELLE! =-
This French movie star doesn't have her ARMS gift in her arms, but rather in the large platinum/pink twintails in her hair! She gives off a dazzling aura when charging, which slows incoming enemy Arms to a near crawl, giving her a chance to evade them quickly.
- Chilla (Ice): The icy variation of the Toaster.
- Parasol (Wind): Like the Guardian, it acts as a shielding Arm, but it moves toward the foe quickly rather than going slow at first.
- Thunderbird (Electric): Like the Phoenix, but electric.
(BIFF'S FAV) Thunderbird & Parasol: Throw a Thunderbird to bait foes into attacking, then plow through with the Parasol's guard.


-= What's to come now? =-
Well, after release, ARMS will receive periodical free updates, which will bring in more fighters, Arms, and stages. But for something more recent, we have...

ARMS Global Testpunch!

Download now from the eShop, and you can join in the early access battles on the following dates:
- Fri, May 26 (NA only)
- Sat, May 27
- Sun, May 28
- Fri, June 2 (NA only)
- Sat, June 3
- Sun, June 4


Keep within ARMS' reach!
Jet and Santiago
:iconcommentplz: Or vice-versa.

-= Commission: TheDCH =-
-= Subjects: B-Boy Jet and Santiago Rojero (from Club Hype) =-

Here's a couple supporting characters from Club Hype: B-Boy Jet, a youth with street fighting and light constructs under his belt, and Santiago Rojero, a Tonat'leo (lion creature from Central America) with a fiery attitude!

Also took this chance to try an "action" eye shape for Santiago. How is it?

-= DISCLAIMER =-
- Jet, Santiago (c) TheDCH
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:iconkidsy128:
Kidsy128 Featured By Owner Apr 22, 2017  Student General Artist
Hey.
Reply
:iconcavaleiroviking:
cavaleiroviking Featured By Owner Feb 23, 2017  Student Traditional Artist
Thanks for faving my art ^^
Reply
:icon1stneiljasonrebello:
1stNeilJasonRebello Featured By Owner Feb 1, 2017  Student Digital Artist
Hey thanks so much for the fave! Sorry for the super late reply but I've been inactive on dA for a while until recently. Expect new stuff soon! :D (Big Grin)
Reply
:iconcerisbeech:
CerisBeech Featured By Owner Jan 17, 2017  Hobbyist Writer
Thank you for the favorite.
Reply
:iconpokemondigimongirl:
PokemonDigimongirl Featured By Owner Jan 12, 2017
Thanks for the :llama: badge.
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:iconpokemondigimongirl:
PokemonDigimongirl Featured By Owner Jan 6, 2017
Hello.
Reply
:iconserperiorthalord:
Serperiorthalord Featured By Owner Jan 1, 2017
serperiorthalord.deviantart.co… i made another regional variant ums i want you thougths on it soo please coment on the art page and tell me you opinion 
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:iconumsauthorlava:
UMSAuthorLava Featured By Owner Jan 2, 2017  Hobbyist Digital Artist
It's perfect~
Reply
:iconserperiorthalord:
Serperiorthalord Featured By Owner Jan 2, 2017
thanks lots of people like it i hope you like my game when its completed
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